Acrean Spells Edit
All casters are capable of maintained multiple spells at once, the mental load just becomes heavier. A casters maximum number of concentration spells is determined by the mod of their casting stat. The DC of their concentration check increases by 2 for every additional spell maintained.
When a concentration check or dispel effect causes a casters maintained spells to be interrupted the spells are affected in layers. So a caster is given a save for every individual concentrated spell but once they save the spells "under" the one saved are also considered saved.
Caster: (1) Mage Armor > (2) Spirit Weapon > (3) Witch bolt.
If the casters "top" spell was dispelled or otherwise lost concentration but the caster regains/saves concentration on the Spirit Weapon, the Mage Armor below is also considered saved.
Additional Spells Edit
Magic Options By Source Edit
Pact Magics casting type is dependent on the warlocks Patron, a Fiend or Celestial would grant Divine magic while a Great Old One or Dragon would grant Arcane and Fey or Nature spirits would likely grant Primal.